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GUERIN
Lea
GNAK
GACHA 2019
Game realized during the GACHA 2019 of Montpellier (2nd place).
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Genre: Arcade / Party Game
Targets: 18 - 25 years old
Number of players: 2
Device: Switch
Engine: Unity
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Pitch: Eat or be eaten!
The global theme was "Matriochka"
In addition to this, each team had to respect 5 more constraints, in our case :
- The game cannot use a linear progression structure in its level design.
- The game must use an accelerometer as input in the game.
- The game must be compatible with all colorblind players.
- The entire game must not have texts of any kind. This includes the main menu and credits.
- The game must feature at least one core system with physics components.
Tutorial


Gameplay
Team Members
Roland De Tomasi - Team Leader & Graphist (https://rolanddetomasi.wixsite.com/po...)
Luke Devillard - Graphist
Nicolas Zelvelder - Graphist (https://www.behance.net/nicolaszelc90a)
Fabien Salvalaggio - Graphist (https://www.artstation.com/fabien-s)
Ludovic Bonnet - Graphist
Augustin Courcoux - Sound Designer (https://courcouxaugustin.wixsite.com/...)
Léa Guerin - Game Designer
Ludovic Lucenet - Game Designer (https://malaso.itch.io/)
Jeremy Ossola - Game Designer (https://jeremyossolagd.itch.io/)
Elias Bennour - Developer (https://eliasbenur.itch.io/)
Grégoire Calonne - Developer
Romain Delbecq - Developer
Alexandre Magisson - Developer
Pierre Bailly - Developer (https://gogol25.itch.io/)
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